Frog Collective
We are Frog Collective, a very small indie game development company with years of experience under our belts. We've decided to team up to make games together, driven by our passion.
We're not the typical gaming behemoth with a massive team and towering office buildings. Nope, we're just two passionate souls huddled around a couple of computers. We want to create bite-sized adventures that anyone can pick up and play, yet remain challenging for those who wish to explore every corner.
So, if you're tired of the same old cookie-cutter games and fancy a little dose of indie charm, strap in and join us on this wild ride!
Let's have some fun!
The team
Aurel
Adrien
Games
Step into the rugged boots of a prospector and venture into the untamed wilderness of ColdRidge, a land shrouded in mystery and plagued by a sinister curse. Your mission: uncover precious resources, tackle intricate puzzles, and strategically manage contracts to maximize your gains. Unveil the enigmatic secrets of the guild and their grip on ColdRidge in this captivating adventure.
Learn More Press KitNews
04/21/2024
Frog Collective a new indie game development studio!
Hi everyone and welcome! We are Adrien and Aurel, two friends passionate about video games. We've been working in the game industry for the past 12 years. We met at Amplitude Studios about 10 years ago (maybe more). We've worked on all strategy games made by Amplitude! These are huge and complex projects, so we started doing some game jams to have a fresh approach and try some crazy ideas. It's been a long time since we spoke around a beer about "Someday we'll try to go indie and make our games".
This time has come! Last year we started to plan this project seriously (mostly by doing administrative stuff and planning for our future company). We plan to make games on a whole smaller scope than what we did before, to be able to test new ideas and to change the context more regularly. We started to work on our project in April, at first it was a wild mix of crazy game design ideas, administrative papers and technical setups.
Talking about technical setup, the first step was to define the whole tech stack (the software we'll use to make our games). The open source software is not as strong in the video game industry as in other domains like web development. As a side goal, we aim to help this community and projects grow, so we choose to use as much open-source software as we can and hope to contribute in the future.
We also want to thank Corentin (a close friend). He set up all the toolchain we use to develop our games, and he did that with some panache. We use only self-hosted open-source tools.
But enough ramble, after this luxurious technical setup, we started to work on a prototype and things aligned themself from week to week. At the end of the first month, we asked our friends to test our prototype. Guided by their priceless feedback, we continued the development of our first game. We are almost ready to announce it, but I'll keep that for a later post :).
Nevertheless, we are proud to present our game studio: Frog Collective.
We hope you'll like what we will do together.
Thanks for the reading!